Merge slimes into a 3×3 defence line and hold three lanes against the waves. A merge/tower-defence hybrid set in the Slime Wars world. PC and mobile.
Buy cheap slimes into the tray, merge two of a kind into something better, and drag the ones you want onto a 3×3 line — one per tile. Then start the waves; they never stop. Range is measured in columns, so where a slime stands is half the game: a crossbow in the back row is working, an axe slime back there is doing nothing, and a row you leave empty is a hole the lane walks through. Set in the same world as Slime Wars, with the same units, in a very different fight.
The merge tray, the 3×3 line, why range is measured in columns — and why dying never costs you your coins.
Every build with notes, newest first — written as the work happens rather than at release.
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