A 2D lane RTS. Build an economy, train an army, break their base before they break yours. Steam multiplayer with ranked seasons, clans and slime tokens.
Your first ten minutes, the coins-troops-buildings triangle, veterancy, ranked 1v1 — and the systems that confuse new commanders.
Every sprite and animation the game still needs, taken from the code. 40 runtime placeholders and the animator states already being called.
All 259 ideas, searchable and filterable. Behind the login because some of them describe security gaps in a shipped game.
Every update, newest first — the same list the game shows in-game.
124 generated sprites — every troop's four animator states, the HUD icons, rank badges, effects, buildings and the six commander faces.
What changed, what is being built, and why — written up from the studio, not generated.
App 2887080.
This directory is where Slime Wars pages live —
public/games/slime-wars/. Drop devlogs, press kit or
screenshots in here and they are served at
/games/slime-wars/<file>.
One email when a season starts or a big update ships. Nothing else, ever.