Lost Phantom / Games / Slime Merge / Guide

Slime Merge — Player Guide

Buy slimes, merge them into better ones, hold three lanes against waves that never stop. Everything here is how the current build actually works.

In development. Slime Merge is still being built, so details below describe the game as it stands and may shift before release. The ideas — one currency, your board carries over, deaths are never permanent — are the game's foundations and are staying.
First 10 minutes The core loop The confusing bits Tips Achievements FAQ

Your first ten minutes

The screen reads left to right: your base, the merge tray, a 3×3 line of defenders, then open ground. Enemies come in from the right and walk left.

  1. Press BUY a few times. Each press drops a tier-1 slime into the tray.
  2. Drag matching slimes onto each other to merge. Two of a tier make one of the next — bigger, weirder, worth more.
  3. Drag the good ones onto the 3×3 line. One slime per tile, three rows of three. The line is your wall; the tray is your workshop.
  4. Cover all three rows. An enemy walks down its own row until it meets a living slime. If a row is empty, it walks straight through to your base — the failure is never mysterious, you can see the hole.
  5. Press START WAVES. Fight, collect coins from kills, and when it gets hairy press END WAVES to stop and go shopping. Nothing is lost by stopping.

The core loop

Fight, earn, spend, go again. There is one currency: coins. They drop from kills, they are yours the instant they drop, and nothing ever takes them away — not ending the waves, not dying, not starting a new run. The same pile buys new slimes and permanent upgrades.

Your board carries between runs too. When the waves stop, every slime that died goes back to the tile it died on, at full health. What a bad run costs you is the rest of that run — a dead tile stops shooting and the hole is what the lane walks through — never your ladder of progress.

The systems that confuse new players

Range is measured in columns, and it is the whole positioning game. Low tiers fight only what touches them; the crossbow and musket tiers shoot over the two tiles in front of them. So a shooter in the back row is working, and a melee slime in the back row is doing nothing. Tanky tiers go in front, guns behind — that arrangement beats a board of "best slimes anywhere" every time.

Only deaths come back. A slime you merged, moved or sold left its tile because you chose it — the game will not undo your choices, only repair wave damage. If you plugged a hole mid-fight, the slime you moved in owns that tile now.

Armour and shields are opposites. Armoured enemies subtract a flat amount from every hit — so many small hits do almost nothing, and one big slow hitter beats them. Shielded enemies soak a flat pool that ignores armour rules — so many small hits strip a shield just fine. If a wave is walking through your damage, check which of the two you are shooting at.

Healers heal the lane in front of them. Kill the healer first — with long range, or a power — or watch your damage be undone at full rate.

Powers are charged by kills, not timers. Meteor hits the worst lane hard, Frost slows everything, Rally heals your whole line — and Rally is the cheapest on purpose, so you can always afford the unexciting button that saves the run.

Merging happens between waves for a reason. Once the waves are on you, your moves are the powers and the pause button. Set your line before you press start.

Tips an experienced player would give you

Achievements

Thirty, each with locked and unlocked art. They cover:

FAQ

I died on wave 40 — did I just lose everything?
No. Your coins are untouched, and every slime the waves killed returns to its tile at full health when the run ends. You lost the rest of that run, nothing more.
Why did my slime not come back?
Only deaths return. If you merged it, moved it, sold it, or replaced it mid-fight, that was your call and it stands.
Is there a separate premium currency?
No. One currency, coins, earned by killing things. The pile only ever goes up between runs.
What platform is this for?
It is designed landscape-first for phones, built in Unity. It is not released yet.
Is this connected to Slime Wars?
Same world, same studio, and the merge ladder inherits Slime Wars' unit identities — the crossbow, the wizard, the tank. A Slime Universe account is shared across the studio's slime games.
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