1–6 walls — palisade, stone, reinforced, barbed wire, spiked, ice
QWEAS towers · Z mortar · X gatling · C searchlight
M mine (on an ore seam) · H house (+2 beds)
L lumber camp · O workshop · P storehouse · B barracks — each does a real job
U upgrade · T cycle targeting (click a tower first)
N skip to night — do not wait if you are ready
Space pause · R restart · Esc cancel · V sound on/off
Camera — the valley is 64x18 now and does not fit the screen:
right/middle-drag to pan, wheel to zoom, arrow keys or edge-scroll,
K finds the keep (it snaps home when a wave starts, and nudges to a
breach you cannot see). Touch: drag pans, pinch zooms, long-press orders.
Weather rolls at every dawn — blizzards shorten tower range and slow
workers; a cold snap stiffens the infected too. The HUD chip top-right says which.
Shop (side panel): frost crystals are the premium currency — the store
is a mock that grants instantly; real IAP replaces one function.
Goals (side panel tab): nine run-long objectives with wood/iron rewards —
never crystals, so paid stays paid and earned stays earned.
Drag (left) to box-select workers
Right-click to send them (a wall = repair it)
Click a tower, then right-click a zombie to focus fire