A tower-defence base-builder in a frozen, emptied-out world, seen from above. Your keep holds the west edge; the infected come out of the east. By day you chop, mine and build β by night everyone sleeps except whatever you built to fight.
The load-bearing rule: the infected will detour a couple of tiles around what you build β build too greedy, and they stop walking and start chewing. So a wall is never a "no", it is a toll, and the game is deciding where to charge it. Built in Unity for mobile and PC; the browser prototype below is the same loop, playable right now.
Honestly: mid-development, and this page describes what exists in the project rather than a wish list.
The core loop, running in your browser: gather by day, hold by night, and find out how the wall rule actually feels.
The full generated sprite set β survivors and infected with complete animation cycles, winter buildings, weapons, items, effects and tiles. The animations play on the page.
Build by day, hold by night β the wall rule, the resource chain, and tips for surviving the deeper nights.
What changed, what is being built, and why β written up from the studio.
The rest of what Phantom Studios is building.
One email when there is something to play, and maybe one for a test. Nothing else, ever.