Lost Phantom / Games / Press kit

Press kit

Everything a journalist, streamer or video maker needs, on one page. Nothing here needs permission — if it is on this page you may use it.

The studio

Phantom Studios

Founded by one developer, working solo.
Based in the United Kingdom.
Site lostphantom.live
Contact lostphantom03@gmail.com

Slime Wars

Fact sheet

Genre 2D lane real-time strategy
Platform PC via Steam — App 2887080
Status Released, in active development
Players Single player, online 1v1, online co-op vs AI
Languages English, Spanish, German, French

One line

Build an economy, train an army, and break their base before they break yours.

One paragraph

Slime Wars is a lane RTS where two commanders share a single road. You harvest four resources, raise seven buildings, research upgrades and send slimes down the lane — while an opponent does the same thing from the other end. It has ranked seasons, clans, a campaign, a roguelike run mode, survival and tower defence, and an enemy AI that plays the same economy you do rather than cheating at it.

Features

• Four difficulties, up to Nightmare, with the enemy's real numbers shown before you commit
• Named enemy commanders with distinct strategies, revealed pre-match
• Ranked seasons, leagues and a monthly reset
• Clans with a shared bank and a reward ladder
• Supply lines you can cut, and a map objective worth fighting over
• Full keyboard navigation, colourblind palettes, reduce motion, text scaling and audio captions

Dug Out

Fact sheet

Genre 2D side-on heist / excavation
Platform PC — Steam page not yet open
Status In development — design and simulation verified, playable scene built, never yet run in an engine
Players Single player, co-op planned
Languages English

One line

Tunnel into the vault over eleven nights, and work out where to put the dirt.

One paragraph

Dug Out is a heist game about the part nobody films. You rent the shop next to the bank and dig, and every cubic metre you remove has to go somewhere — the back room, then under the floorboards, then a van at four in the morning. Nobody can see you underground, so you are caught by sound, by vibration sensors, by the pile of spoil in the yard, and by the water main you did not know was there. Each score buys tools that beat a channel you could not beat before, and the tunnel you dug badly on night two is the tunnel you have to drag the safe back through on night eleven.

Features

• Excavated dirt is conserved, and bulks up as it leaves the ground — it piles up, blocks you, and gives you away
• Six detection channels, none of them line of sight
• Tunnels that need propping, and collapse if they do not get it
• Seven tool lines, each one beating a specific way of being caught
• Six targets from a corner-shop safe to a vault floor that needs a thermic lance
• Rent close for a short tunnel and be the obvious suspect, or rent far and dig for a week
• Every job's numbers are simulated outside the game, so the ladder is known to be beatable rather than hoped to be
• All art generated in code — eight strata with their own grain, and a street where the target sits at the distance you have to dig

Pencil and Paper

Fact sheet

Genre Daily puzzle collection
Platform PC (Steam) and mobile — Steam page not yet open
Status In development
Players Single player
Business model One purchase, $3.99 — all 22 columns included, no DLC and no unlocks
Languages English

One line

A cosy newspaper of puzzles — twenty-two columns, printed fresh every day, solved on a table seen from above.

One paragraph

Pencil and Paper is the puzzle page of a newspaper that never stops printing. Every day, twenty-two columns — sudoku, crosswords, nonograms, cryptograms, mazes, kakuro, slitherlink, bridges and more — generate a fresh edition from the date itself, so every player in the world gets the same paper, entirely offline, with a two-year back-issues archive that reprints any day you missed. You solve it on a wooden table seen from directly above — the cafe is still the fiction and still the soundtrack, but nothing is drawn on the surface that could compete with a printed grid — every puzzle is proved to have exactly one solution before it is allowed to print, everything resumes exactly where you put it down, and when the daily is done, Print Another deals endless extras.

Features

• Twenty-two puzzle columns, a fresh edition of each every day, fully offline
• Every generated puzzle is verified to have exactly one solution
• A wooden table seen from above and nothing else on it, with the cafe's own soundtrack and procedural sound
• Resume mid-puzzle, a streak that forgives one missed day, lifetime achievements
• Endless extras of every column at four difficulties, plus variants like Sudoku X
• Four printings including high contrast and night, text scaling, check-work marking
• One purchase: every column, every difficulty, no DLC and nothing withheld

Assets

Screenshots and logos are not on this page yet. Adding a placeholder gallery would waste the time of the exact person this page exists to help. Email the address above and you will get them the same day.

Also in development

Slime Merge

Merge slimes into a 3×3 line and hold three lanes. Merge/tower-defence hybrid, PC and mobile. In development.

All games Changelog